Renamed clean-cursor to clear-cursor on all the relevant places (locale, key-binding name) It works the same as before for many cases (just closing the GUI), but in a lot of other cases, it works as confirm, which generally means the same as clicking the "green button". Added detailed night lighting of entities.Įquipment placing now uses the build key-binding instead of the cursor transfer. Overall small entity update time reduction + statistics of how much update time is taken by individual entities. Productivity module 1 decreases speed of the machine by 5% instead of 15%. Productivity module 2 decreases speed of the machine by 10% instead of 15%. Expanded undo to work with fast replace and upgrade planner. Entities marked for deconstruction show the target upgrade.Īdded unique technology icon for Advanced material processing 2 (Electric furnace). Added tags, worker robots, rail signal states and recipes toggles into the settings to what show on the map. Added support to use the add-stop and add-temporary-stop controls for the train you're driving in the map view. Spider tries to move legs away when they are blocking robots construction.Īdded hotkey (F10) to switch between viewed player in replay. Power poles/underground belts built by dragging logic works also with ghost building. Power pole connections are saved in the blueprint. Ghost build can be used to fast replace non-ghost entities, which results in an upgrade order with (optionally) a direction change order. When editing blueprint: Added a way to specify relative grid position for blueprint that is snapping to absolute grid. Blueprint preview rendering box is updated based on selected grid size and position. Inventory transfer works on empty equipment grid slot the same as on empty inventory slot (moves all). Newly unlocked recipes are highlighted until hovered.Ĭursor replenishes when placing into the equipment grid the same way as when building in world. Spidertron remotes now allow to add queue commands and a command to follow any entity.
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