![]() ![]() For new players it’s a brilliant insight into the man they’ll be commanding for the next few hours, and for fans of the first it’s a nice reassurance that not much has changed. It’s a subtly skilful way to bring old players up to speed and clue newbies in, and this is reinforced by the summary of the previous game that immediately follows, complete with exaggeration, black-and-white live-action film clips and a Rufus-composed theme as he attempts to explain what’s happened to a confused Goal.īacktracking to how Rufus and Goal are reunited, we discover he appears to have learnt little from the previous title’s escapades, accidentally killing a bird and setting a house on fire as its owner is placated by Doc’s insistence that our protagonist has changed for the better, has become more responsible and is not, as the befuddled grandmother insists, a ‘brutal thug’. However, this ignores the writing, which openly lampshades this repetition and deftly reinforces Rufus’ character as he repeatedly insists he already knows everything he’s being told despite all evidence to the contrary. Those familiar with the original may join Rufus in taking umbrage at the tutorial that opens this second chapter, especially as it’s nigh-identical to the original, save for the anti-hero’s complaints and the presence of a more reluctant guide. When the dust had settled on another of Rufus’ (mis)adventures, I was ecstatic to discover that, rather than being the awkward middle child to the trilogy, Chaos on Deponia could potentially be crowned as the series’ Empire Strikes Back. ![]() Of particular note is Deponia, the first in a trilogy surrounding Rufus, a lazy, egotistical jerk who doesn’t think things through and leaves disaster wherever he walks – a character I found oddly relatable – and his attempts to reach the titular trash-filled planet that our editor, Lorna, sang the praises of earlier this year. Those in the know will rightly tell you there’s nothing to worry about, as Daedalic Entertainment have long since taken the reins of the genre and provided titles that deserve to be as iconic as its nineties counterparts, if not more-so. With Lucasarts recently sold to Disney, one could be forgiven for wondering what will happen to the realm of point-and-clicks, with the future of beloved franchises like Monkey Island up in the air for the foreseeable future.
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